If inflicted magically, this tends to be a curse or some other sort of Black Magic. If inflicted physically, this is often a speciality of martial arts. "Per hit" types especially increase the power of the Spam Attack or Damage Over Time attacks, and are quite rare in games with realtime combat or a speed stat since such a modifier tends to be unfairly powerful if you can get many hits in a short time. The way to exploit this for massive damage differs depending on type: the stron gest attacks should be used while the target is afflicted with a percentally-functioning damage increasing debuff. This type of effect (especially the defense-lowering kind) is often the key to beating resilient enemies. There's also a rare type of this which adds a fixed amount of damage to every hit.Īll of these are fairly different, but they have one thing in common: Every hit the victim takes while in this state hurts a lot more. Others reduce Damage Reduction, resistance, or armor value. A negative status ailment that makes its subject take more damage from whatever hits them.Ĭomes in three different flavours: Some effects of this type do this directly by changing taken damage by some percentage (reducing the amount of hits an enemy can take in a way sometimes functionally identical to a Percent Damage Attack).
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